Real product paid for with fake money
January 20th, 2006 at 11:02 am (posts)
I’ve been a MMO game addict in the past (Tylor has put a damper on that, but the seeds of the addiciton are still there), and I’ve always found the economic analysis of these virtual worlds interesting. These virtual worlds are real economies, and ever since the firest person sold a character of item on ebay they interact with the resl of the world, and it’s only getting more official. The latest development is particularily interesting, since it breaks the real/virtual barrier in such a clear way. SLBoutique, which I gather has sold virtual items for Second Life (haven’t played it) up until this point, has put up for sale it’s first real world item.
Baring any legal restriction (and I’m sure that would only dampen the market), I’m sure we’ll be seeing more of this type of thing.
[via MAKE]
